What was your experience prior to making Solace Dreams? Were you a professional game developer, or just a hobbyist? My hobbies are playing games, 3D modeling, and, on rare occasions, producing music and drawing 2D illustrations. Sure! My name is Erminio Lucente as of this interview I’m 30 years old my family is originally from Italy, but I was born and raised in the UK. Being so bizarrely unique, we decided to reach out to the maker of this reality-hopping madness to get the lowdown on its creation.
The game and a prototype remake are both available completely free and can be found at. An unabashed send-up of the games that inspired its creator, Solace Dreams takes players across a plethora of uniquely-themed levels, from creepy hospitals and carnivals all the way up to deadly chess boards and pulse-pounding synth discos. One such example is Solace Dreams a game made on the GZDoom engine that combines survival horror with Souslike boss battles and retro-style graphics, all wrapped in an utterly bonkers story about a katana-wielding high school student attempting to free her classmates from dreamscapes Persona-style. From mods to whole games, time and again you only need to dig a little bit to find inspiring examples of horror fans putting in hours of dedication to create something unique.
One of the greatest things about the world of horror gaming is the amount of passion it elicits from its devotees.
A Comforting Chat With the Developer of Solace Dreams